NEO releases two new major features, Rules and Gamification

May 20, 2015 (PRLEAP.COM) Education News
May 20, 2015 - NEO, the simple, powerful LMS for schools and universities, announced the release of two new major features, Rules and Gamification.

These two features are definitely the best ones that NEO has released so far, making the platform one of the only K-20 LMS to incorporate a Rules engine into its core design.

CEO and Founder Graham Glass said: "We are very excited to release Rules and Gamification, especially since the rules engine has been engineered to be flexible enough to allow many other innovative features to be built upon it in the future."

The Rules Engine allows users to define actions that are triggered when certain conditions are met. For example, teachers can define a rule so that when a student completes a beginner-level class, it automatically enrolls them into the intermediate level class or adds them to an "alumni" group. Other rules that can be defined include awarding badges, certificates, points, locking and unlocking lessons, and sending custom canned messages.

Gamification allows students to earn points and badges by doing certain tasks, advancing through levels as they gain points, and see their ranking on a leaderboard. The Rules Engine is used by Gamification to allow teachers to define under what conditions points and badges are awarded.

Combining Rules with Gamification makes a class more motivating, engaging, and introduces a fun competitive spirit between students.

About NEO
NEO is a simple, powerful LMS for schools and universities that makes it easy to deliver online education. The company was founded in 2006 by Graham Glass, the CEO of NEO and a serial entrepreneur with a track record of innovation. Graham is also the CEO of MATRIX, which provides a similar LMS for businesses.

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